Plot Synopsis: 7/10
In this latest offshoot of the Final Fantasy series, you control... you guessed it... a chocobo. You arrive, with your treasure-hunting friend Cid, in a town called Losttime, where everybody seems to have a bit of amnesia. Every time someone is on the verge of remembering something important, the town's clock tower bell rings, causing them to mysteriously forget whatever they were about to remember. Obviously, this is not good, so you take it upon yourself to free the townspeople from the bell's clutches. Along the way, another character named Rafaello arrives to help you.
I'm not really sure if this game is supposed to be a direct sequel to Chocobo Tales for the DS. It involves several of the same characters, but the relationships between them are different than in the DS game.
I give the story a 7 out of 10. The game is clearly geared toward a younger audience than me, but the story was still well-developed enough to keep my interest through to the end., even if a couple of spots were a bit predictable.
Game Play: 6/10
This game is essentially a dungeon crawler in the same vein as Izuna and Pokemon Mystery Dungeon, in that each floor of each dungeon you enter is randomly generated, and is never the same twice. There are different jobs available for the chocobo, such as White Mage, Black Mage, Warrior, Thief, as well as other Final Fantasy standards, which must be unlocked as you play through the story. Each job has it's pros and cons that come in handy throughout the game. As you play, you not only level up the chocobo through experience points, but also acquire job points, to level up whatever job you happen to be playing as at that moment. Leveling up the jobs unlocks new abilities or spells for that job. Overall, the game play is nothing terribly new. The game, much like other Chocobo titles, seems to be aimed at a slightly younger audience than the main Final Fantasy series, so it isn't generally too difficult. There were a few times that I had to spend a bit of time leveling up, but for the most part, just playing through was enough to level up enough to proceed through the story.
I give the game play a 6 out of 10. It's a fun game, but didn't really challenge me at any point.
The graphics are stylistically similar to Chocobo Tales for the DS, but obviously a few degrees better, due to the fact that Square-Enix had more to work with when developing for the Wii. The stylized look to everything lent itself well to the fact that this is, again, clearly a game aimed at a younger target audience.
I give the graphics an 8 out of 10. They're not mind-blowing, but they work for the overall feel of the game.
Overall Score: 7/10
This game is not necessarily the best game for die-hard Final Fantasy fans. But, if you like dungeon crawlers like Izuna and Pokemon Mystery Dungeon, by all means, pick this game up. It's fun, and it doesn't take itself too seriously.