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12 February 2009

Animal Crossing: City Folk [Wii]

Plot Synopsis: 6/10
Well. You play as a character who is just moving into a new town. You're the only human. Every other character in the town is a walking and talking animal. Beyond that, there really isn't any specific story to the game. You basically do whatever you want. If you want to landscape your town a bit, you can. If you want to work on filling your catalog, to have access to all the furniture the game has to offer, you can. It's all up to you. Animal Crossing is a VERY open-ended series.
Some of the characters have a slightly more developed background story, but that's the extent of the story to the game. As such, I'll have to give the story a 6 out of 10. The game loses points for only minimally developing only a handful of characters, but gains some back for being so open-ended. For all intents and purposes, the game is about what you want it to be about, within reason.

Game Play: 6/10
There's isn't a whole lot to talk about here, either. There are tools your character can use to do different things, and there is a brief, but thorough, explanation on how to use them, as you acquire them. The joystick moves your character around. The A button allows you to either use a tool that you are holding or talk to another character. The B button allows you to pick up items on the ground or to run, if you hold it down while walking. Pressing up on the control pad allows you to look up at the sky above you. There are occasional event in your town that will require some of the aforementioned actions. Beyond that, the game play is very open ended. The game has WiFi capabilities, to allow you to invite friends to your town, or to visit your friends' towns. What you do when everyone's in the same town together is up to you.
I'll give the game play a 6 out of 10. Frankly, this series isn't for everyone. It has the potential to get real boring real quick. Especially if you've played either of the other two games in the series already.

Graphics: 8/10
The graphics are, stylistically, virtually identical to the previous two installments of the series. There are some slight differences and improvements, as can be expected from making a title for the most recent generation of console. The cartoony, almost "super-deformed" style is very fitting, and I suspect the developers were taking an approach along the lines of "if it ain't broke, don't fix it."
I'll give the graphics an 8 out of 10. Given my personal preferences for graphics, and the cartoony style used for this game, I don't feel right giving the graphics a 10. But the style fits very well with the concept. I have yet to notice any graphical glitches, and things seem to work pretty well.

Audio: 7/10
There's not much I can really say, here. If you've ever played any Animal Crossing game, you know what the voices sound like. If you ever played Animal Crossing: Wild World for the DS, you've heard all the ambient background music present in ACCF already. The only thing different is the overall quality of the sound, which is obviously a bit better in ACCF than in previous generations of Animal Crossing.
Overall, I'm going to give the audio a 7 out of ten. It's all fairly nonintrusive, for the most part. The only time it becomes problematic is when you play for long periods of time every day, at which point, it can get a bit repetitive. Luckily, the music changes every hour on the hour, so it's not as much of an issue.

Overall Score: 6.75/10
Honestly, if you have played Animal Crossing: Wild World for the DS, I would recommend spending your money on something other than City Folk. The differences just aren't enough to be worth it, in my opinion. I'm not saying the game isn't fun. But, having played Wild World extensively, myself, I find City Folk to be a bit underwhelming, at times.

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